bonus bMaxHPrate,min(BaseLevel,100)/10; bonus2 bSubClass,Class_Normal,min(BaseLevel,100)/10; bonus bVit,2; bonus bAllStats,1; bonus2 bSubEle,Ele_Earth,2; bonus2 bSubEle,Ele_Fire,2; bonus2 bSubEle,Ele_Water,2; bonus2 bSubEle,Ele_Wind,2;