.@r = getequiprefinerycnt(EQI_SHOES); skill "AL_HEAL",10; if (BaseLevel >= 100) { bonus bInt,10*.@r; bonus bMdef,10*.@r; } else { bonus bInt,3*.@r; bonus bMdef,5*.@r; }
.@r = getequiprefinerycnt(EQI_SHOES); skill "AL_HEAL",10; if (BaseLevel >= 100) { bonus bMatk,15*.@r; bonus bMdef,10*.@r; } else { bonus bMatk,5*.@r; bonus bMdef,5*.@r; }