.@r = getequiprefinerycnt(EQI_HAND_L);
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@sum = .@r + .@r_weapon;
bonus bMatk,50;
if (.@r >= 6 && .@r_weapon >= 7) {
bonus bPerfectHitAddRate,10;
}
if (.@sum >= 17) {
bonus2 bMagicAtkEle,Ele_All,15;
bonus3 bAutoSpell,"SO_CLOUD_KILL",3,1;
}
if (.@sum >= 22) {
autobonus3 "{ bonus5 bAutoSpell,"SO_POISON_BUSTER",1,10,BF_MAGIC,1; }",100,30000,"SO_CLOUD_KILL";
}
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