bonus2 bSkillCooldown,"SU_LOPE",-1000; bonus2 bSkillCooldown,"SU_STOOP",-3000; bonus2 bAddRace,RC_All,20; bonus2 bMagicAddRace,RC_All,20;
bonus2 bSkillCooldown,"SU_LOPE",-6000; bonus2 bSkillCooldown,"SU_STOOP",-4000; bonus2 bAddRace,RC_All,40; bonus2 bMagicAddRace,RC_All,40;
.@g = getenchantgrade(EQI_ARMOR); if (.@g>=ENCHANTGRADE_D) { bonus bVariableCastrate,-15; if (.@g>=ENCHANTGRADE_C) { bonus bMaxHP,2500; bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_B) { bonus bAspdRate,15; if (.@g>=ENCHANTGRADE_A) { bonus bFixedCast,-300; } } } }