autobonus "{ bonus bDelayrate,-50; bonus bMatkRate,25; }",20,10000,BF_MAGIC,"{ active_transform 2996,10000; }"; bonus5 bAutoSpell,"AB_VITUPERATUM",1,80,BF_MAGIC,0;
bonus bMatk,100; bonus3 bAutoSpell,"WL_SOULEXPANSION",5,50; bonus3 bAutoSpell,"AG_SOUL_VC_STRIKE",3,50; bonus5 bAutoSpell,"WL_TELEKINESIS_INTENSE",3,10,BF_MAGIC,0;
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSubRace,RC_DemiHuman,12; bonus2 bSubRace,RC_Player_Doram,12; bonus2 bSubRace,RC_Player_Human,12; bonus bSMatk,.@r/2; if (.@r>=12) bonus2 bMagicAddClass,Class_Boss,10;
.@r = getequiprefinerycnt(EQI_ARMOR); bonus bMatk,8*.@r; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Poison,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; if (.@r>=11) { bonus2 bMagicAddEle,Ele_All,10; } }