bonus bSMatk,10;
bonus2 bMagicAddClass,Class_Boss,20;
autobonus "{ bonus2 bMagicAddClass,Class_Boss,20; bonus2 bMagicAtkEle,Ele_Fire,30; bonus2 bMagicAtkEle,Ele_Ghost,30; bonus2 bMagicAtkEle,Ele_Water,30; }",20,10000,BF_MAGIC,"{ active_transform 1956,10000; }";
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