.@r = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,15*(.@r/2); if (.@r>=12) bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1300;
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bCritical,10*(.@r/2); bonus bCritAtkRate,10*(.@r/2); if (.@r>=12) bonus2 bSkillCooldown,"RL_C_MARKER",-1000;
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bAtkRate,10*(.@r/2); if (.@r>=12) bonus2 bSkillCooldown,"RL_D_TAIL",-3000;
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bFlee2,3*(.@r/2); if (.@r>=12) bonus2 bSubClass,Class_Normal,25;
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddClass,Class_Boss,3*(.@r/2); if (.@r>=12) bonus2 bSubClass,Class_Boss,40;