.@r = getequiprefinerycnt(EQI_HAND_R); bonus bSMatk,10; bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",10*(.@r/2); bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10*(.@r/2); bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10*(.@r/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bSMatk,10; bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",10*(.@r/2); bonus2 bSkillAtk,"AG_STORM_CANNON",10*(.@r/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000; bonus2 bSkillAtk,"EM_CONFLAGRATION",8*(.@r/2); bonus2 bSkillAtk,"EM_LIGHTNING_LAND",8*(.@r/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bSkillAtk,"EM_DIAMOND_STORM",8*(.@r/2); bonus2 bSkillAtk,"EM_TERRA_DRIVE",8*(.@r/2);