bonus bLongAtkRate,20; bonus2 bSkillAtk,"NW_WILD_FIRE",15;
bonus bLongAtkRate,20; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15;
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bLongAtkRate,5*.@r; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; }
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bLongAtkRate,5*.@r; bonus2 bSkillAtk,"NW_WILD_FIRE",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"NW_WILD_FIRE",10; }
bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bAspdRate,5; bonus2 bSkillAtk,"NW_WILD_FIRE",30;
bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bDelayrate,-5; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",30;