bonus2 bSkillAtk,"WH_GALESTORM",20; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",20; bonus2 bSkillAtk,"WH_SWIFTTRAP",20; bonus2 bSkillAtk,"WH_SOLIDTRAP",15; bonus2 bSkillAtk,"WH_FLAMETRAP",15;
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",5*.@r; bonus2 bSkillAtk,"WH_SWIFTTRAP",5*.@r; bonus2 bSkillAtk,"WH_SOLIDTRAP",4*.@r; bonus2 bSkillAtk,"WH_FLAMETRAP",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"WH_SOLIDTRAP",10; bonus2 bSkillAtk,"WH_FLAMETRAP",10; }
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",4*.@r; bonus2 bSkillAtk,"WH_GALESTORM",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10; }