bonus2 bSkillAtk,"ABC_DEFT_STAB",20; bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",15;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",20; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",15; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",15;
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",4*.@r; bonus2 bSkillAtk,"ABC_DEFT_STAB",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10; }
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",5*.@r; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",4*.@r; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",10; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",10; }