bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",20; bonus2 bSkillAtk,"AG_FROZEN_SLASH",15;
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",20; bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",15;
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",5*.@r; bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10; }
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"AG_FROZEN_SLASH",4*.@r; bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; }