bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NC_VULCANARM",5*(.@r_weapon/3);
bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"MT_A_MACHINE",7*(.@r_weapon/3); bonus2 bSkillAtk,"NC_VULCANARM",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"MT_A_MACHINE",15; }