bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LG_OVERBRAND",5*(.@r_weapon/3);
bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"IG_OVERSLASH",7*(.@r_weapon/3); bonus2 bSkillAtk,"LG_OVERBRAND",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"IG_OVERSLASH",15; }