.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Neutral,3; bonus2 bMagicAtkEle,Ele_Wind,3; bonus2 bSkillAtk,"SO_VARETYR_SPEAR",3*.@r_weapon;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Earth,3; bonus2 bMagicAtkEle,Ele_Water,3; bonus2 bSkillAtk,"SO_DIAMONDDUST",3*.@r_weapon;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,2; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",3*.@r_weapon; bonus2 bSkillAtk,"MG_FIREBOLT",3*.@r_weapon; bonus2 bSkillAtk,"MG_COLDBOLT",3*.@r_weapon;