bonus bBaseAtk,15;
bonus bDef,500;
bonus bHPrecovRate,350;
bonus bMatk,15;
bonus bMaxHP,7500;
bonus bMaxSP,150;
bonus bMdef,20;
bonus bSPrecovRate,50;
bonus bUnbreakableArmor;
bonus2 bHPRegenRate,1500,5000;
bonus2 bSPRegenRate,25,5000;
bonus2 bAddEle,Ele_All,5; bonus2 bMagicAddEle,Ele_All,5;
bonus bSpeedRate,25;
bonus bVit,10;
bonus bStr,10;
bonus bLuk,10;
bonus bInt,10;
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSubRace,RC_Player_Human,3+.@r; bonus2 bSubRace,RC_Player_Doram,3+.@r;
bonus bDex,10;
bonus bAgi,10;
bonus bDelayrate,-20;
bonus bPerfectHitAddRate,20;
bonus bFlee2,20;
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus bVariableCastrate,-20;
bonus2 bAddClass,Class_Boss,10; bonus2 bMagicAddClass,Class_Boss,10;
bonus2 bAddClass,Class_Normal,10; bonus2 bMagicAddClass,Class_Normal,10;
bonus bShortWeaponDamageReturn,10;
bonus bUseSPrate,-20;
bonus bAgi,6;
bonus bDex,6;
bonus bInt,6;
bonus bLuk,6;
bonus bStr,6;
bonus bVit,6;
bonus2 bAddEle,Ele_Dark,10; bonus2 bMagicAddEle,Ele_Dark,10;
bonus2 bAddEle,Ele_Poison,10; bonus2 bMagicAddEle,Ele_Poison,10;
bonus2 bAddEle,Ele_Holy,10; bonus2 bMagicAddEle,Ele_Holy,10;
bonus2 bAddEle,Ele_Undead,10; bonus2 bMagicAddEle,Ele_Undead,10;
bonus bCritical,20;
bonus bMaxHP,1000;
bonus bFlee2,10;
bonus bLongAtkDef,-10;
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bBaseAtk,10*.@r;
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bCritical,3*.@r;
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Wind,3*.@r;