bonus bBaseAtk,30;
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus bAtkRate,5;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bSubSize,Size_Small,20;
bonus2 bSubSize,Size_Medium,20;
if ((.@eq + .@weapon) >= 22) {
autobonus3 "{ bonus bBaseAtk,100; bonus bLongAtkRate,15; }",5,10000,"RL_FIREDANCE"; /* unknown rate */
}
}
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