bonus2 bAddEle,Ele_All,3*getskilllv("BO_BIONIC_PHARMACY");
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;