bonus2 bSkillAtk,"SU_CN_METEOR",25;
bonus2 bAddRace,RC_All,3*(getskilllv("SH_MYSTICAL_CREATURE_MASTERY")/2); bonus2 bAddRace,RC_Player_Human,-3*(getskilllv("SH_MYSTICAL_CREATURE_MASTERY")/2); bonus2 bAddRace,RC_Player_Doram,-3*(getskilllv("SH_MYSTICAL_CREATURE_MASTERY")/2);