bonus2 bAddEle,Ele_Dark,50; bonus2 bMagicAddEle,Ele_Dark,50;
bonus2 bAddEle,Ele_Fire,50; bonus2 bMagicAddEle,Ele_Fire,50;
bonus2 bAddEle,Ele_Earth,50; bonus2 bMagicAddEle,Ele_Earth,50;
bonus2 bAddEle,Ele_Poison,50; bonus2 bMagicAddEle,Ele_Poison,50;
bonus2 bAddEle,Ele_Holy,50; bonus2 bMagicAddEle,Ele_Holy,50;
bonus2 bAddEle,Ele_Undead,50; bonus2 bMagicAddEle,Ele_Undead,50;
bonus2 bAddEle,Ele_Water,50; bonus2 bMagicAddEle,Ele_Water,50;
bonus2 bAddEle,Ele_Wind,50; bonus2 bMagicAddEle,Ele_Wind,50;
bonus bMdef,30;
bonus2 bSubEle,Ele_Poison,15;
bonus2 bSubEle,Ele_Dark,15;
bonus2 bSubEle,Ele_Holy,15-(getskilllv("CR_TRUST")*15);
bonus2 bSubEle,Ele_Fire,15;
bonus2 bSubEle,Ele_Earth,15;
bonus2 bSubEle,Ele_Wind,15;
bonus2 bSubEle,Ele_Ghost,15;
bonus2 bSubEle,Ele_Dark,25;
bonus2 bSubEle,Ele_Fire,25;
bonus2 bSubEle,Ele_Undead,25;
bonus bAgi,40; bonus bDelayrate,-40;
bonus bDex,40; bonus bDelayrate,-40;
bonus bLuk,40; bonus bDelayrate,-40;
bonus2 bSubEle,Ele_Wind,25;
bonus2 bSubEle,Ele_Water,25;
bonus bStr,40; bonus bDelayrate,-40;
bonus2 bSubEle,Ele_Earth,25;
bonus bInt,40; bonus bDelayrate,-40;
bonus bVit,40; bonus bDelayrate,-40;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Earth,50;
bonus2 bSubEle,Ele_Undead,50;
bonus2 bSubEle,Ele_Dark,50;
bonus2 bSubEle,Ele_Wind,50;
bonus2 bSubEle,Ele_Water,50;
bonus bMaxHP,7500;
bonus bDef,500;
bonus bVariableCastrate,-30;