bonus bMaxHP,50*BaseLevel; bonus bMaxSP,5*BaseLevel;
bonus bReduceDamageReturn,50;
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bReduceDamageReturn,10*.@r;
bonus2 bSubEle,Ele_Dark,5; bonus2 bSubEle,Ele_Poison,5; bonus2 bSubRace,RC_Player_Human,5;
autobonus "{ bonus2 bRegenPercentSP,10,1000; }",10,10000,BF_WEAPON|BF_MAGIC;