.@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkillAtk,"MT_ENERGY_CANNONADE",(.@r-10)*12; bonus2 bSkillAtk,"MT_SPARK_BLASTER",(.@r-10)*12; }