.@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus bVariableCastrate,-5*.@r; bonus bDelayrate,-3*.@r; bonus2 bSkillAtk,"WL_CRIMSONROCK",5*.@r; bonus2 bSkillAtk,"WL_SOULEXPANSION",5*.@r; bonus2 bSkillAtk,"WL_COMET",5*.@r;