bonus bMaxHPrate,50;
bonus3 bAddEffWhenHit,Eff_Confusion,1000,ATF_WEAPON|ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Curse,1000,ATF_WEAPON|ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Sleep,1000,ATF_WEAPON|ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Silence,1000,ATF_WEAPON|ATF_MAGIC;
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