bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*5;
bonus bMatk,-(getequiprefinerycnt(EQI_HAND_R)*5);
bonus2 bAddClass,Class_All,4; bonus bMatkRate,4;
bonus bMatk,-(getequiprefinerycnt(EQI_HAND_R)*10);
bonus bMatkRate,-(getequiprefinerycnt(EQI_HEAD_TOP)/2);
bonus bMatkRate,getequiprefinerycnt(EQI_HEAD_TOP)/2;
bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10;