bonus bMatkRate,5; bonus2 bIgnoreDefClassRate,Class_Boss,25; if (getequiprefinerycnt(EQI_HAND_L)>=8) { bonus bMatkRate,5; bonus2 bIgnoreDefClassRate,Class_Boss,25; }
bonus bMatkRate,5; bonus bVariableCastrate,-5; if (getequiprefinerycnt(EQI_HAND_L)>=8) { bonus bFlee2,20; bonus bMatkRate,5; bonus bVariableCastrate,-5; }