autobonus2 "{ }",1,3000,BF_WEAPON|BF_MAGIC,"{ heal 5000,0; unitskilluseid getcharid(3),"WM_LULLABY_DEEPSLEEP",1; active_transform 1930,3000; /*PIAMETTE, unknown timer*/ }";
.@r_top = getequiprefinerycnt(EQI_HEAD_TOP); .@r_left = getequiprefinerycnt(EQI_HAND_L); autobonus "{ bonus2 bHPLossRate,50,1000; }",1+.@r_top,3000+.@r_left*1000,BF_WEAPON|BF_MAGIC,"{ active_transform 1930,3000" + (.@r_left*1000) + "; /*PIAMETTE, unknown effect*/ }";
bonus2 bAddClass,Class_Boss,10; bonus2 bMagicAddClass,Class_Boss,10; autobonus "{ .@r = getequiprefinerycnt(EQI_GARMENT); .@a = getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,20*((.@r+.@a)/2); bonus bMatk,20*((.@r+.@a)/2); }",10,7000,BF_WEAPON|BF_MAGIC,"{ transform 1947,7000; }";