.@r = getequiprefinerycnt(EQI_HAND_R);
.@weapon = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSkillAtk,"KO_KAIHOU",15*(.@r+.@weapon/2);
bonus bMatk,15*(.@r+.@weapon/3);
bonus2 bAddRace,RC_All,3*(.@r+.@weapon/5);
if ((.@r + .@weapon) >= 16) {
bonus bMatkRate,7;
if ((.@r + .@weapon) >= 18) {
bonus2 bMagicAddSize,Size_All,10;
if ((.@r + .@weapon) >= 20) {
bonus2 bAddClass,Class_Boss,15;
if ((.@r + .@weapon) >= 22) {
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
}
}
}
}
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