.@r = getequiprefinerycnt(EQI_ARMOR); if (.@r >= 7) { .@val = 5000; } else { .@val = 2500; } bonus2 bResEff,Eff_Stun,.@val; bonus2 bResEff,Eff_Silence,.@val;
bonus bFlee2,30; bonus2 bSubEle,Ele_Water,15; bonus2 bResEff,Eff_Freeze,10000;
bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bAllStats,5; if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) { bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bAllStats,5; }
if (getequiprefinerycnt(EQI_GARMENT) >= 7) .@val = 2; else .@val = 1; bonus2 bSubEle,Ele_Fire,25*.@val; bonus2 bSubEle,Ele_Water,25*.@val;
if (getequiprefinerycnt(EQI_SHOES) >= 7) .@val = 2; else .@val = 1; bonus bMaxHPrate,10*.@val; bonus bMaxSPrate,10*.@val;
bonus bMdef,15; bonus bFlee,100; bonus bMaxHPrate,15; skill "RG_TUNNELDRIVE",1; bonus bIntravision;