.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_HELLINFERNO",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
bonus2 bSkillCooldown,"WL_HELLINFERNO",-1500;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
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