.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAtkRate,2; if (.@sum >= 18) { bonus bIgnoreDefRace,RC_All; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-100; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-100; }