bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player_Human,200;
bonus bVit,3;
bonus bMaxHPrate,12;
bonus bHealPower2,10;
bonus bAddItemHealRate,10;
autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }";
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