.@r1 = getequiprefinerycnt(EQI_SHADOW_ARMOR);
.@r2 = getequiprefinerycnt(EQI_SHADOW_SHIELD);
if ((.@r1+.@r2) >= 17) {
if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) {
bonus bBaseAtk,15;
bonus bAspd,1;
}
else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) {
bonus bFlee,15;
bonus bLongAtkRate,3;
}
else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) {
bonus bMatk,15;
bonus bMaxSPrate,2;
bonus bHealPower,3;
}
else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) {
bonus bAspdRate,5;
bonus bMaxHP,1000;
bonus bVariableCastrate,-5;
bonus bMaxSP,300;
}
}
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