bonus2 bVariableCastrate,"NC_VULCANARM",-100;
bonus2 bVariableCastrate,"NC_BOOSTKNUCKLE",-100;
bonus2 bResEff,Eff_Freeze,10000;
if (getequiprefinerycnt(EQI_ARMOR) >= 7 && getequiprefinerycnt(EQI_GARMENT) >= 7 && getequiprefinerycnt(EQI_SHOES) >= 7) {
bonus2 bSubEle,Ele_Holy,10;
bonus2 bSkillAtk,"NC_VULCANARM",50;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",50;
bonus4 bAutoSpellOnSkill,"NC_PILEBUNKER","SA_DISPELL",5,1000;
bonus2 bSkillCooldown,"NC_PILEBUNKER",3000;
}
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