.@r = getequiprefinerycnt(EQI_GARMENT); .@a = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,10+(3*.@a); bonus bMaxHP,1000*.@r; bonus2 bSubEle,Ele_Fire,40; bonus2 bSubEle,Ele_Earth,40; bonus2 bSubEle,Ele_Water,40; bonus2 bSubEle,Ele_Wind,40;