.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSkillAtk,"WL_HELLINFERNO",40;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
if ((.@eq + .@weapon) >= 22) {
bonus2 bMagicAtkEle,Ele_Fire,10;
}
}
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