bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10;
.@r = getequiprefinerycnt(EQI_HAND_R); .@skill_level = getskilllv("PR_TURNUNDEAD"); if (.@skill_level >= 2) { .@rate_bonus = max(.@r, 5) - 5; bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",.@skill_level,30+(10*.@rate_bonus); }