bonus2 bSkillAtk,"HT_BLITZBEAT",2*BaseLevel; bonus2 bSkillAtk,"RA_WUGSTRIKE",BaseLevel/2;
bonus bBaseAtk,100; bonus bMatk,100; bonus2 bSubRace,RC_Player_Human,40; bonus2 bSubRace,RC_Player_Doram,40; skill "LK_CONCENTRATION",5;
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bAtkRate,5*.@r; bonus bMatkRate,5*.@r; bonus bReduceDamageReturn,10*.@r;