.@r = getequiprefinerycnt(EQI_ARMOR); bonus bStr,8; bonus bDex,4; bonus bMaxHP,1350; bonus bBaseAtk,15*min(12,.@r); bonus2 bResEff,Eff_Stone,300*min(12,.@r); bonus2 bResEff,Eff_Stun,300*min(12,.@r);
.@r = getequiprefinerycnt(EQI_ARMOR); bonus bMdef,25; bonus bMaxSP,350; bonus bDelayrate,-10; bonus bMatk,15*min(12,.@r); bonus bHealPower,2*min(12,.@r);
.@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHP,900; bonus bLongAtkDef,10; bonus2 bSubEle,Ele_Fire,2*min(12,.@r); bonus2 bSubEle,Ele_Water,2*min(12,.@r); bonus2 bSubEle,Ele_Wind,2*min(12,.@r);
.@r = getequiprefinerycnt(EQI_SHOES); bonus bMaxHP,100*(BaseLevel/3); bonus bBaseAtk,12*min(12,.@r); bonus bMatk,12*min(12,.@r);
bonus bMaxHP,2000; bonus bMaxSP,200; bonus bHealPower,15;