bonus bVit,5;
bonus bMaxSPrate,5;
bonus bDef,5;
bonus bMdef,15;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubEle,Ele_Earth,10;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
.@hp = 15;
.@r[0] = getequiprefinerycnt(EQI_ARMOR);
.@r[1] = getequiprefinerycnt(EQI_HEAD_TOP);
.@r[2] = getequiprefinerycnt(EQI_GARMENT);
.@r[3] = getequiprefinerycnt(EQI_SHOES);
.@sum = .@r[0]+.@r[1]+.@r[2]+.@r[3];
if (.@r[0] >= 7 && .@r[1] >= 7 && .@r[2] >= 7 && .@r[3] >= 7) {
.@hp += 10;
}
bonus bMaxHPrate,.@hp;
if (.@sum >= 36) {
bonus bFixedCast,-700;
if (.@sum >= 40) {
bonus bDelayrate,-20;
}
}
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