bonus bStr,2; bonus bDef,5; bonus bMdef,5; if(BaseClass==Job_Swordman) bonus bDef,6
bonus bDef,2-getequiprefinerycnt(EQI_HAND_L)-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HEAD_TOP)
bonus bAgi,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5
bonus bVit,5; bonus bHPrecovRate,10; bonus bSPrecovRate,10
if(readparam(bDex)>69) bonus bUseSPrate,-10