bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"ABC_FRENZY_SHOT",7*(.@r_weapon/3); bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15; }
skill "CR_PROVIDENCE",3; bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,50;