bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",7*(.@r_weapon/3);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",7*(.@r_weapon/3);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",7*(.@r_weapon/3);
bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",15;
}
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