bonus bFlee,30; bonus bBaseAtk,100;
bonus bFlee,50; bonus bBaseAtk,150; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Holy,20;
.@g = getenchantgrade(EQI_ARMOR); if (.@g>=ENCHANTGRADE_D) { bonus bVariableCastrate,-15; if (.@g>=ENCHANTGRADE_C) { bonus bMaxHP,2500; bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_B) { bonus bAspdRate,15; if (.@g>=ENCHANTGRADE_A) { bonus bFixedCast,-300; } } } }