bonus2 bSkillAtk,"SP_CURSEEXPLOSION",20; bonus2 bSkillAtk,"SP_SWHOO",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5*(.@r_shoes/2); bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/2);
bonus2 bSkillAtk,"SU_CN_METEOR",20; bonus2 bSkillAtk,"SU_PICKYPECK",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_shoes/2); bonus2 bSkillAtk,"SU_PICKYPECK",5*(.@r_weapon/2);