bonus bMaxHP,500; bonus bDef,5; bonus bMdef,5; bonus2 bSkillAtk,"MG_COLDBOLT",10; bonus2 bSkillAtk,"MG_FIREBOLT",10; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10; if (BaseClass == Job_Mage) { bonus bMatkRate,3; bonus bVariableCastrate,-15; }
bonus bInt,3; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10; bonus2 bSkillAtk,"MG_THUNDERSTORM",10; if (BaseJob == Job_Sage) { bonus bMagicDamageReturn,20; bonus2 bAddMonsterDropItem,716,100; bonus2 bAddMonsterDropItem,715,100; bonus bVariableCastrate,-20; }
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bVariableCastrate,-2*.@r; bonus2 bSkillAtk,"MG_FIREWALL",5*.@r;